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The New Website is Ready!

It took longer than I expected but the new site is finally ready, and will remain in this format for at least as long as it takes to complete and publish Lunacy, our first game. Myself and Andy will be...

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Progress!

I hope everyone enjoyed Christmas; December brought with it some interesting progress for us. Here’s the gist of it: • The development build is now running smoothly on an iphone 4, we’re still trying...

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Another Progress Update

We’ve settled on developing Lunacy for iPhone 4 and higher only, allowing us to take advantage of higher resolution displays. Sadly it simply makes more sense for our first game then throwing more time...

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UI Breakdown and Progress Update

(Note: The gameplay image above uses placeholders instead of scenery, gameplay will get prettier, honest!) I’m long overdue going into some detail about the game itself, so with out further ado,...

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Progress Update and Gameplay Insight

Lunacy’s new logo, courtesy of Hedjeroo. Not much to report in the way of changes to the development build, the only obvious change since GameDevMidlands is that reloading now takes 2 seconds and is...

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Progress Update and Unintrusive Narrative

Things are starting to come together now, here’s an update on what’s happened since I last posted: The game has undergone a mass of optimization and bug fixing. After some bickering with it I’ve...

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Progress Update #6

Ivorie’s character portrait, her werewolf form is based on a white wolf Even more Optimised: As boring as it is to say, Lunacy has undergone yet more optimization! Everybody’s favorite element of games...

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It was as if a million unfinished tasks cried out in terror and were suddenly...

The Den, base of operations for Lunacy’s werewolves. A little off topic I know but I didn’t want to let Hedjeroo’s lovely artwork lie unappreciated on my hard drive for months. It's intended to serve...

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Progress Update and a Curious Idea

Old Jolty has been sent off to Apple for review; with a little luck it’ll be in the store in four or so days, though it could be almost two weeks. In the meantime I thought I’d ramble a little about a...

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